Stop piecing it together alone
A structured sequence replaces tab-hopping and guesswork. You learn what matters now, what can wait and how each skill connects to the next.
Explore digital worlds, animated bodies, immersive images and research-driven storytelling through 3D.
↓3D modelling is a way of constructing images, bodies, environments, narratives and possible worlds.
My teaching combines practical knowledge of 3D production with contemporary art, critical theory, decolonial thinking, moving image and installation.
The focus is on developing a visual language of your own.
If you have been collecting references, postponing a portfolio or carrying an image you cannot yet make, the problem is probably not motivation. It is the absence of a clear path from first click to finished scene. This course gives you that path — with an artist beside you while you build.
A structured sequence replaces tab-hopping and guesswork. You learn what matters now, what can wait and how each skill connects to the next.
You do not copy a generic exercise and forget it. Every technique moves your own scene, story or portfolio project closer to something you can show.
You build a repeatable workflow, not a one-time trick — so the next project begins with confidence instead of another search for where to start.
By the end, Blender should feel less like an intimidating interface and more like a material you can think through. Beginners are welcome.
See the course options →Choose the format that fits your goals. Every course combines practical production, artistic research, contemporary digital culture and personal support.
A 20-class online course for artists, students, designers and curious beginners. We begin with the fundamentals of Blender and gradually move towards creating your first complex 3D scene and rendering an animation.
The programme also introduces Reallusion tools, the latest AI tools useful for 3D modelling, the contemporary digital art scene and influential digital artists.
A tailored programme of 20 private classes focused on your goals. We go deeply into the Blender animation workflow, AI tools and the Reallusion suite.
The course can help you create a portfolio for university admission or develop your 3D modelling and animation skills through a personal project.
Flexible programmes for cultural, educational and creative organisations, adapted to your audience, schedule and objectives.
Possible formats include group courses on using Blender in architecture, 3D modelling for scenography, and workshops on the contemporary digital art scene. Contact me to discuss your needs and request a price.
Installation · CGI · Mythology · 2025
Digital sculpture
Digital artwork
My practice developed through contemporary art, site-specific work, critical curatorial studies, environmental engineering and digital production.
Teaching is a way of sharing methods, opening processes and helping others develop their own relationship with digital tools.
You do not need to reproduce my aesthetic. The aim is to find a visual and conceptual language of your own.
Sara Bissen is an interdisciplinary artist and theorist working with 3D animation, immersive installation, electronic sculpture and research-based storytelling.
Her work explores mythology, identity, cultural memory, colonial histories, gender, technology and the politics of representation.
Her work has been presented at Centre Pompidou-Metz, PACE Gallery New York, Halle Nord Geneva, Ujazdów Castle Warsaw and other international venues.
Whether you are developing an artwork, organising a workshop, exploring 3D for the first time or looking for a creative collaboration, get in touch.
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