3D animation · Artistic practice · Education

3D modelling
as an artistic practice

Explore digital worlds, animated bodies, immersive images and research-driven storytelling through 3D.

Not software for its own sake

3D modelling is a way of constructing images, bodies, environments, narratives and possible worlds.

My teaching combines practical knowledge of 3D production with contemporary art, critical theory, decolonial thinking, moving image and installation.

The focus is on developing a visual language of your own.

Your ideas deserve more than another saved tutorial

If you have been collecting references, postponing a portfolio or carrying an image you cannot yet make, the problem is probably not motivation. It is the absence of a clear path from first click to finished scene. This course gives you that path — with an artist beside you while you build.

01

Stop piecing it together alone

A structured sequence replaces tab-hopping and guesswork. You learn what matters now, what can wait and how each skill connects to the next.

02

Make something that is yours

You do not copy a generic exercise and forget it. Every technique moves your own scene, story or portfolio project closer to something you can show.

03

Leave with a way forward

You build a repeatable workflow, not a one-time trick — so the next project begins with confidence instead of another search for where to start.

20 classes. One coherent path. A project you can point to.

By the end, Blender should feel less like an intimidating interface and more like a material you can think through. Beginners are welcome.

See the course options →

Find your way
into 3D

Choose the format that fits your goals. Every course combines practical production, artistic research, contemporary digital culture and personal support.

01

Group courses

A 20-class online course for artists, students, designers and curious beginners. We begin with the fundamentals of Blender and gradually move towards creating your first complex 3D scene and rendering an animation.

20 classes Blender Online

The programme also introduces Reallusion tools, the latest AI tools useful for 3D modelling, the contemporary digital art scene and influential digital artists.

€500
Choose the group course →
02

Private courses

A tailored programme of 20 private classes focused on your goals. We go deeply into the Blender animation workflow, AI tools and the Reallusion suite.

20 classes Blender + AI Tailored

The course can help you create a portfolio for university admission or develop your 3D modelling and animation skills through a personal project.

€1,000
Choose private mentoring →
03

For organisations

Flexible programmes for cultural, educational and creative organisations, adapted to your audience, schedule and objectives.

Workshops Training Custom format

Possible formats include group courses on using Blender in architecture, 3D modelling for scenography, and workshops on the contemporary digital art scene. Contact me to discuss your needs and request a price.

Price on enquiry
Design a programme together →

Worlds
in progress

Digital artwork from ANOL1: Su Ana

ANOL1: Su Ana

Installation · CGI · Mythology · 2025

Artwork from the ANOL1 series

KISSED BY GOD

Digital sculpture

That's not to say it's a loosing game

That's not to say it's a loosing game

Digital artwork

Concept before technique

My practice developed through contemporary art, site-specific work, critical curatorial studies, environmental engineering and digital production.

Teaching is a way of sharing methods, opening processes and helping others develop their own relationship with digital tools.

You do not need to reproduce my aesthetic. The aim is to find a visual and conceptual language of your own.

Sara Bissen in a landscape

Artist, theorist, 3D practitioner

Sara Bissen is an interdisciplinary artist and theorist working with 3D animation, immersive installation, electronic sculpture and research-based storytelling.

Her work explores mythology, identity, cultural memory, colonial histories, gender, technology and the politics of representation.

Her work has been presented at Centre Pompidou-Metz, PACE Gallery New York, Halle Nord Geneva, Ujazdów Castle Warsaw and other international venues.

Education

Critical Curatorial Cybernetics HEAD – Genève · 2020–2022
Post-Conceptual Art Practices Academy of Fine Arts Vienna · 2016–2019
Site-Specific Art University of Applied Arts Vienna · 2016–2019
Environmental Engineering Mikkeli University of Applied Sciences · 2012–2015

Awards & scholarships

Bourses déliées Fonds cantonal d’art contemporain, FCAC · 2023
Prix Excellence HES-SO HES-SO Geneva · 2022
Hans Wilsdorf Scholarship Hans Wilsdorf Foundation · 2020–2021

Tell me what you want to make

Whether you are developing an artwork, organising a workshop, exploring 3D for the first time or looking for a creative collaboration, get in touch.

Tell me about your idea →